Project : Lone Prayer
Lone Prayer
Genre: Turn Based RPG
Made With : Unity Game Engine
This is a battle system I have been working on for a while now. Currently its just the battle system which I have been working to polish over time.
The interface is designed primarily for smart phones as I plan to put the game there.
Working on polishing this battle system has helped me learn more about Unity and it's UI Systems.
You can try out the current battle system yourself on Android or Windows
Battle Mechanics
Tag System - When you exploit an enemy's weakness or land a critical hit you can pass the turn to an ally! Use this to extend your turns and finish enemies efficiently.
Guarding - Halve any incoming damage and gain priority on the upcoming round of turns.
Tips
-Hold down on a skill, attack, or guard button to get more info on the skill
-The magnifying glass button allows to see all relevant info on enemies and allies, and all their active skills/abilities.
World Concept
In a world where people and spirits live alongside each other, conjurers and spirits form contracts to fight against demons and evil spirits. Conjurers and their contracted allies often team up to clear out distortions in reality that non-Conjurers tend to get stuck in and evil spirits use to their own ends.