Mirage of Souls: Soul Hunter Mlafi
About
Genre: Rogue-like, Adventure
Made With: Unity
This game is a rogue-like in the same vein as the "Binding of Isacc" or "Enter the Gungeon". I helped develop it as part of FIU's Sparkdev.
You play as Mlafi, a servant of the grim reaper, to reclaim stolen souls from demonic domains.
What we have so far is an early playable proof of concept.
Download
Controls
For Keyboard
Arrow Keys - Move
Z - Attack (Tip: If you hit with the weapon's sweet-spot you will deal more damage)
X - Shoot Arrow (Slow to recover but good for dealing damage at a distance)
C - Roll (Tip : Use this to move quickly)
Left Shift / V - Switch Item (Cycle through your item slots)
Space - Use an item in your inventory.
Contributions
-Character Design : I assisted the art team with character designs. Creating Mlafi's design and giving input into enemy design.
-Sprite Art: I created Mlafi's sprites and animations, alongside sprites for items and the user interface.
-Player Controls: I developed the player movement, attack, and animation systems.
-UI: I helped design and implement a quick and effective user interface.
-Inventory Management: I implemented an inventory management system that allows the player to collect and use consumables.
-Item Effects: I implemented the the effect of items. Projectiles, areas of effect, and healing.
-Game Mechanics: I contributed to the design of multiple game mechanics such as item effects and the sweet-spot on Mlafi's attack.